![]() The following common data types are available in NWScript: NWScript allows structs, but not objects. In the third line, the text Hello world is sent to the player's in-game message log. The first line is the void main function which is the function that a NWScript will start at. For it to work, it should be placed in the OnClientEnter event of the module's properties. This script puts a "Hello world" message in the player's message log. Instead, for instance, in-game characters such as the player character can be made to speak the typical " Hello world" example message. NWScript has no way to directly target the screen for output. The users can create their own functions, and these can be included in other scripts through the #include directive, which works slightly differently than in C++. Function source code is not accessible to the end-user, but the correct syntax is defined in a script file called nwscript.nss. ![]() ![]() While based on C, NWScript does not have many functions from the C family, excluding logical and binary / ternary operators and some mathematical functions. Neverwinter Nights 2, the sequel to the original NWN, features a modified version of this scripting language. NWScript is also used in the video games The Witcher, Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II The Sith Lords, which use the Odyssey Engine. ![]() Neverscript, an open source 3rd party editor, has been created for the Mac OS X and Linux versions of Neverwinter Nights because the Aurora toolset has not been ported to those platforms. It is based on the C programming language and is implemented in the Aurora toolset. NWScript is the scripting language developed by BioWare for the role-playing video game Neverwinter Nights. ![]()
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